A tower defense where every wave you survive ends with a choice β
draw a card, and your whole defense changes.
No two runs are ever the same.
Enemies pour down the path toward your base, wave after wave.
Place & aim your towers to shred them before they break through.
Survive the wave, draw 3 cards, keep 1 β power up your defense.
The next wave hits harder. So do you. Repeat until you fall.
Every run begins with the core three. Everything else you unlock through the cards.
Fast, cheap, reliable. Chews through the early horde and never stops firing.
Rapid fireSlow, heavy, brutal. One booming shot that splatters whole clusters at once.
Splash damageChills everything in range so your other towers get the killing blows.
Crowd controlStraight from Vampire Survivors' level-up pick β but for your towers. Each card reshapes your defense. You author every run.
Unlock a rapid single-target tower to plug a gap in your line.
Evolve your Cannon β bigger blast radius, heavier punch.
Slowed enemies take double from Cannons. Freeze them, then break them.
Next wave is twice as fierce β but the rewards are twice as rich.
One path. One base. A wall of towers
between you and the endless tide.
Hold till dawn β or don't.
Familiar enough to grab in seconds β fresh enough to never let go.
The game is a set of building blocks. Here's every piece in plain words β keep what you love, switch off what you don't. Your choices save automatically and are shared, so anytime you can tell me your picks.
Nothing here is final β it's a menu of ideas. Toggle freely; your picks are saved on the server and shared, so we can shape the game around exactly what you want.
Tap the β€ on any names you like, and add your own below. Everything saves and is shared β tell me your favorites anytime.
These are just starting points β mix, match, or invent something new. Your picks are saved and shared.